High quality Light MapperThe editor includes a high quality light mapping tool. For WebGL, there is even a second big JavaScript library with direct access available, which is even open source. Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items. Also, it is possible to download existing 3D models from the web and use them in the editor. Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows. There are also tools for placing grass and bushes, and creating trees. Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly. High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, and WebGL. By buying it, you also support the further development of the engine. The engine is free but there is also a professional edition (DLC): It adds post effects like bloom and the option to customize the splash screen logo. As Windows or Mac OS X apps, WebGL websites, or Android apps. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Ĭreate your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. No programming needed! Create 3D games and apps quickly. CopperCube is a full-featured 3D game engine. If left or right is detected, enable/disable blur on up /release key.nice effect.understood the mechanic immediately. Just checked Hadoken's demo file and it already works great Good Job but it should only work if you have a studio or professional version of CopperCube. (good news: my current script already let's me adjust motion blur FX trigger treshold plus FX strength so far. :)īetter have a look at this second updated demo: Will check out Hadoken's example, when I reach to my desktop, will be waiting for him to release hi script as well. As post effects can be applied to single object too, it is possible if you don't want to do screenspace blur but can apply the blur material to all the scenenodes that can be affected with the blur. Also a custom shader can be made for this as well. You can create a script for the blur effect so on moving the camera or on player movement or rotation you can increase or decrease the blur amount, that gives you some sort of motion blur effect. I am on mobile device right now, so not can't check Hadoken's demo but I think it is possible if you have pro or studio version with post effects. Nice thought not seen this in any CopperCube project yet, but seems to be possible in principle, here's a first basic demo of mine:Īs you may notice the current state is not very responsive I might script a more enhanced and polished behavior for it as soon as my time allows. It is possible to activate the Blur effect when the mouse/camera is moved, making a motion blur effect. Ambiera Forum > CopperCube > Help with CopperCube
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